Heave Ho review
You know how every once in a while, a small casual game appears, and—even though it’s incredibly silly and overly simplistic—you and your friends can not stop playing it? Heave Ho is one of those games. And while it certainly will not have the game-changing impact of, say, Wii Sports, I’m ready to declare this the new king of party games on Switch.
The initial appeal of Heave Ho lies in its insane accessibility. The game’s controls use only one directional input and two shoulder buttons. The player maneuvers a super simple character, just a head with a pair of arms sticking out. Rolling the control stick moves the character’s arms around, while the shoulder buttons are used to grasp with each hand. By grabbing the environment with one hand and swinging the opposite hand over to grab another point, the player can swing—essentially monkey bars-style—around the various 2D platforming stages.
But it’s not just the environment your hands can grasp ahold of; you can also grab onto other players. If you work together, your party can create human chain—essentially Barrel of Monkeys-style—and clear large chasms with your collective momentum. And this is where Heave Ho really shines. The sheer chaos of trying to get you and your three friends to the goal becomes simultaneously maddening and hysterically funny.
The physics at play in Heave Ho tend to feel rather wonky at first, if not straight-up broken. It can be incredibly difficult to remember whether it’s your Right hand or Left hand that has you anchored onto solid ground, for instance. But as you play around with it, and your friends fall to their deaths over and over again, it starts to make more sense. I think the key to getting it is likely in the control stick’s orientation, which is not particularly intuitive. In order to traverse a long horizontal platform, for example, the player needs to continually rotate the stick in big 360° motions, swinging one hand over the other, grabbing and releasing with each alternating hand. If that sounds confusing, it’s because it is.
After a round of levels or two, however, the simple controls and loopy physics start to gel just enough to make the game raucously fun, if still a bit unwieldy. And that’s where Heave Ho’s second main strength becomes clear: It’s actually pretty hilarious.
Between the cartoony sketchbook art style of the game, the occasional poop/fart joke, and the tremendously goofy (to the point of being borderline insensitive) voice work, Heave Ho is clearly not taking itself seriously. This is especially appreciated when you die repeatedly (and you definitely will), as there isn’t any real penalty for failure. On the contrary, it’s the player deaths that prove to be the funniest thing on offer here, especially when your group’s plan of action falls apart spectacularly.
Each time you fall off the screen, there is death sound effect akin to the popping of a water ballon, accompanied by big splatter of color that gets sprayed back into the field of action. The splatter matches your character’s flesh color, so it would seeming to represent your instantly liquified corpse. If any other players get splashed, the color will stick to them, making it even harder to differentiate which player is you and which ones are controlled by your friends. And further hilarity ensues!
Thankfully, if one player makes it to the goal before the others, they can pull a ripcord to release a floating lifebuoy. Other players can then grab the airborne life-preserver and get a lift to the end of the stage.
While getting to the finish line is the ultimate goal of each stage, there are also golden coins up for grabs. However, unlike in Mario where you could just touch a coin to collect it, the coins in Heave Ho are physical objects, just like the players themselves, and must be carried to the goal to count. Since each player has only two hands to grasp with, and grabbing a coin will leave you with only one, collaboration with your friends becomes absolutely necessary if you want to nab any coins.
Occasionally a golden rope will appear from a random point on the stage, for only a limited amount of time. Pulling on the rope will transport your group into a random minigame, like shooting baskets or dancing. Depending on how well you do at the minigame, you will be awarded some number of coins.
The coins you collect are then used to unlock new costumes for players to differentiate themselves on screen. And I must say, the unlockable costumes are surprisingly impressive because, again, each character is merely a head with arms. There’s a boxer, a samurai, a skeleton, mummy, Santa, pharaoh, teddy bear, robot, etc., etc. While the coins can be quite a challenge to wrangle, the rewards are actually quite satisfying.
While I don’t generally recommend controlling Switch games with a single Joycon, this one seem particularly well suited to it. Adult hands will still probably cramp up after a while though, so if you have a full-sized controller option, go will that. In any case, you definitely will want to play this multiplayer and multiplayer only. There is a Solo game mode for some reason, but I cannot imagine that could be any fun whatsoever. Friends are required for this game.
The utter wackiness of Heave Ho is a little hard to express, but I really do highly recommend picking this one up. The $10 price tag on Switch is just right too. When I brought my Switch and this game into the office one day, I thought we’d play it for just a few minutes before moving on to Smash or Mario Kart. Four hours later, it was such a big hit that each of my coworkers who owned a Switch went out and bought their own copies. At this point, playing video games at work almost means Heave Ho by default. The crown of Party Game King is firmly in its grasp.